In the land of your million mobile MMORPGs it will take a lot to separate a specific one through the pack. There have been a few big hits like Mobage’s Rage of Bahamut and Square Enix’s Guardian Cross, but most others have gotten lost from the big sea of free-to-play mobile apps. Well, I happened to stumble upon a really promising title, Summoners War: Sky Arena, while browsing the app store the other day. The Google Play page definitely made the game sound enticing with its “breathtaking graphics” and “enormous selection of over 400 monsters,” but I’ve heard all of that before and wasn’t going to be so easily impressed. There are several mobile RPGs with decent graphics and lots of items to collect, but many of them aren’t enjoyable as soon as you actually start playing them.
Once I downloaded the video game, the intro wasn’t almost anything to get excited about as well as the storyline was pretty generic; greed over mana crystals caused the entire world to breakout into war and also the only solution ended up being to devise an arena to settle differences. The video game begins on the floating island wherein a girl greets you together with goes through the tutorial of summoning and powering up monsters. The region is essentially your home along with the monster you collect roam around and may be found and moved. I was thinking it was quite a cool aspect, because most mobile MMORPGs feature card systems and also you never actually get to view your creatures transferring 3D.
The tutorial was pretty basic: summon monsters, power them up, equip runes and acquire buildings. However, after i got the specific combat I found myself pretty blown away. Not only are the fights entirely 3D, but occasionally monsters get special cut scenes when performing critical attacks. In addition to that, every monster has a different set of skills that vary based on its element type. The elements are fire, water, wind, dark and light with a few elements being strong or weak against others.
What really separates Summoners War: www.gamecheatandroid.com from the rest of the mobile MMORPGs is the combat. Players have full control of what happens while fighting; you will find no automatically calculated damage totals or simulated card fights, everything happens in real time and also the player actually gets to pick which of their monsters attacks the enemy and what skills to work with. The combinations could possibly get really crazy, together with healers, damage dealers, and tanks there are tons of team varieties with varying levels of depth. Personally, i prefer an all-out attack team with three high-damage dealers along with a monster with a critical chance buff. You can find others that stack health and take advantage of shields or chain healing.
So the game has relatively great graphics, an entertaining combat system with plenty of depth, and an interactive monster island, but what’s the catch? Well, like many similar games, that one also provides extensive “pay-to-win” aspects on it. However, they already have shortened the space between free players, and people who spend a little bit or possibly a lot. Monsters fluctuate greatly in usability and rarity from a single star to five stars. Unknown Scrolls can be easily acquired through the entire story mode and produce a a person to three star monster, but Mystical Scrolls, which could very rarely be obtained through dungeons, summon 3 to 5 star monsters and can be purchased with the red mana crystal premium currency.
This obviously implies that a player with unlimited money could keep summoning mystical scrolls until that they had a full team of five star monsters, and that is a appealing factor over any free players. What saves this product from being completely unbalanced would be the fact any monster can eventually be leveled up to a six star rarity form. Some of the higher level monsters have really strong skills, and that doesn’t balance that out, but there are also a variety of great two and three star monsters that may potentially take free-to-play accounts quite far in the game.
As well as being able to evolve all monsters for the same max level, red mana crystals can even be obtained through missions and daily tasks. Approximately 30 of these crystals could be gathered everyday, that is 1/3 of a mystical summon, nevertheless they could also be used for special buildings, extra energy, or additional arena fights. Additionally, there are many different missions that grant regular mana, red mana, or summon scrolls and can be extremely generous (reaching level 35 grants 300 red mana crystals). This doesn’t mean that free and paying players have par, but spending a little amount, between $25-100, would set most players up to get a successful start, where similar games can require constant spending in to the thousands.
The massive quantity of grinding in Summoners War: Sky Arena may well be the selling or breaking point for the majority of players. You will find a large amount of things to collect and grind out sumnoners runes to awakening material. Each monster has six slots for rune upgrades that could fit everything in from increase health to offer the chance to stun. These runes have rarities and randomly generated stats, so locating the ideal runes will take quite a long time. Not only will monsters be become stronger versions, however they can even be awakened by collecting material from dungeons. These awakened versions are stronger and usually gain an additional skill or improve a current one. My Ninetails, by way of example, will gain additional attack and the chance to stun using one of its skills once awakened.
So does Summoners War: Sky Arena still contain a lot of the problems that mobile MMORPGs are known for? The short fact is yes, but are clearly focusing on them and lessening the disparity between free-to-play and pay-to-win. Anyone looking for an incredibly fun and addicting mobile game should really give this particular one a go for that great combat and graphics alone. I give Summoners War: Sky Arena a comprehensive 4/5.